here), the pioneer of on-demand cloud gaming and Gold Sponsor of the 14th Annual Independent Games Festival, announced today it is bringing the excitement of the Festival to the masses with a two-week Indie Showcase, hosted in partnership with the IGF.
From today through March 11, players everywhere in the US and UK can play an outstanding lineup of 16 current IGF nominees and honorable mentions free through the OnLive Game Service.
Players can then “Like” their favorites on OnLive’s Facebook page at www.facebook.com/onlive.
OnLive will announce which independent game received the most Likes and which was the most played on March 12, the Monday following the 2012 Independent Games Festival.
Starting March 5, the opening day of the Game Developers Conference, OnLive will also be placing previously honored IGF games on sale for 75% off, with free instant demos available for all. As is typical with OnLive games, participants can play on demand on nearly any device—PCs, Macs, TVs with the OnLive Game System as well as tablets and smartphones.
“We love bringing innovative new game experiences to our users, and helping independent developers get their games out to a broad audience,” said Steve Perlman, Founder and CEO of OnLive. “The OnLive Indie Showcase lets gamers everywhere share their enthusiasm for these leading-edge games.”
Starting today, 16 of this year’s IGF game nominees and honorable mentions are available for instant play over the OnLive Game Service including:
Atom Zombie Smasher (Blendo Games), Be Good (DigiPen Institute of Technology), Botanicula (Amanita Design), Dear Esther (The Chinese Room), Dustforce (Hitbox Team), English Country Tune (Stephen Lavelle), Frozen Synapse (Mode 7 Games), FTL (Justin Ma and Matthew Davis), Lume (State of Play Games), Nitronic Rush (DigiPen Institute of Technology), Once Upon a Spacetime (RMIT), POP (Rob Lach), SpaceChem (Zachtronics Industries), To the Moon (Freebird Games), Toren (Swordtales), and WAY (CoCo & Co.).
By simply clicking the links next to each game, visitors can test-drive each game free for 30 minutes on nearly any device they own—low- or high-end PCs or Macs, TVs or mobile devices. No discs and no downloads are necessary; only a free OnLive account and an internet connection. Once gamers have identified their favorite titles, they can Like them sharing their preferences instantly with friends.
OnLive lets you spread the word about favorite games through much more than Likes, however. Gamers can share their best and worst gameplay moments by posting Brag Clip videos on Facebook, or post a status notification letting friends know what they are playing when.
In addition, anyone can drop into OnLive’s massive spectating Arena to watch the games being played live, getting a window into the experience from the sidelines. The OnLive Indie Showcase will conclude on March 11, when OnLive will tally both the number of Likes and the total number of game sessions played for each game. The top games will be announced online on Monday, March 12.
“Our mission has always been to give innovative indie titles the exposure and recognition they deserve,” said Meggan Scavio, Director of the Game Developers Conference. “By partnering with OnLive and leveraging their cloud-gaming technology, we can take that exposure even further by putting these incredible indie titles in the hands of users across the US and UK.”