Called just ‘SimCity’, the game is driven by Maxis’ new engine, GlassBox, which it says “powers each simulation with real integrity in order to capture the world we live in today“.
The game is described as “a true rebirth of the franchise that brings the depth of simulation that has been the series hallmark for more than two decades and marries it with next generation accessibility and a robust multiplayer mode, giving players the power to change a world together.”
EA’s blurb continues: “For the first time in SimCity franchise history, players’ decisions will have long-lasting repercussions that will extend beyond their city limits.
“Together, players will address real global challenges such as climate change, the search for renewable resources and natural disasters. It’s up to the players to decide whether to compete or collaborate to shape the world of tomorrow — for better or for worse.”
Lucy Bradshaw said of the announcement: “We’d like to thank the millions of fans who have helped make SimCity synonymous with the city-building genre. This is a franchise that means the world to us at Maxis and we’re happy to be bringing it back home where we are reimagining it for an entirely new generation of players.
“Using our proprietary GlassBox Engine, SimCity for PC will equip players with the tools to play the most sophisticated simulation of its kind. We are dedicated to making sure the experience — no matter the platform — has the fun, flavor and playability that has been intrinsic to the franchise since its birth.”