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Sony are offering customers a $10 refund for those ‘stung’ by the pre-order price drop.
Price cuts are, in general, a great thing for gamers. But Sony recently lowered the pre-order price on The Last of Us Remastered on PS4 by $10. This led to people who had already pre-ordered at the original price of $59.99 being upset, as simply waiting would have saved them $10.
Even worse, the description page said “customers may not cancel a pre-order at any time and refunds are not available.” Fortunately, Sony’s Vice President of Publisher and Developer Relations, Adam Boyes, has stated on Twitter that a $10 refund for those affected would be coming in the next week.
Avoiding a PR disaster (of their own making) and keeping customers happy. Nice work Sony!
Larian Studios announced today that the editor for Divinity: Original Sin, will be available as part of the Early Access beta on June 26th.
Not only is the Divinity: Original Sin editor the first multiplayer game editor since Neverwinter Nights, it comes with a sample module called Cow Simulator 2014.
Cow Simulator 2014 is perhaps the finest cow simulation ever released. It serves as an example mod for would-be creators and permits users to play as a cow (even in co-op with up to 4 players) and complete a quest or fight in the arena.
The Divinity Engine Toolkit allows players to:
• Make new adventures that you can play in singleplayer or multiplayer
• You can modify the main campaign or create your own
• Manipulate terrain and edit existing models and textures
• Write your own stories and dialogs
• Create behaviors and scripts with easy-to-use scripting language
• Alter existing or add new skills, stats and spells
• 1-click export to Steam Workshop
• Add and manage your mods via Steam Workshop or inside the game
Modders looking for lessons need only tune into Twitch today starting at 18:00 CET where Larian artists will be using the editor to mod Cow Simulator 2014 into an epic mod worthy of the cow simulation crown.
For more information on Divinity Original Sin, visit www.divinityoriginalsin.com/.
FIFA 15 will be the first game in the series since 2000 that won’t be released on PS2.
Eurogamer reports that FIFA 15 will be released on PS4, Xbox One, PC, PS3, Xbox 360, Vita, 3DS and Wii some time later this year (almost definitely September).
As with last year, despite being released on Wii it appears no FIFA game will be released on the Wii U. The PS4, Xbox One and PC versions of the game meanwhile, will be receiving EA’s full raft of updates and functionality tweaks – with the PC game being based on the Ignite engine for the first time – whereas other platforms are getting what EA describes as “a version of FIFA 15”.
In addition, the box art for the 3DS, Vita and Wii versions of the game carries a “Legacy Edition” label. Though it has not been detailed what this will entail, it presumably means extra squads and kits.
The team behind Quantum Rush Online had recently announced that they would soon be launching a Kickstarter campaign for “Quantum Rush: Champions” – and today they made good on that promise. Also since today, you can support the team’s new project by voting for the game on Steam Greenlight.
The idea for “Quantum Rush: Champions” came from the Quantum Rush Online community. After having received many requests for an offline version of the original game, the developers reached out to their community, asking everyone for their opinion.
Eventually, they decided to take up the community’s idea and started to make plans for a new project. This marks the beginning of the development of “Quantum Rush: Champions”.
The primary difference between the original online game and “Quantum Rush: Champions” will be the latter’s extensive single-player content. The new Career mode will come with 3 independent campaigns, each featuring a variety of exciting challenges. Mastering those challenges will unlock upgrades for your racers, boss challenges and more powerful racers for higher tiers.
Because the focus of this new game will be on the single-player experience, the development team is also looking to further improve the artificial intelligence of the AI pilots.
According to the team, one thing is going to remain the same though. As with the online racer, they want to stay in close contact with their community throughout the game’s development process. So make sure to send them your feedback!
Here are links to their Kickstarter and Greenlight.
Crystal Dynamics, developer of Tomb Raider, will be debuting a new game at E3 next week.
The information, which appears in the GameTrailers’ schedule of events states that Crystal Dynamics will appear on TV channel Spike to announce their new game at 11am-noon PST (7pm-8pm UK time).
Crystal Dynamics revealed it was working on at least two separate titles as of August 2013, one of which is a sequel to Tomb Raider intended for new-gen systems. The studio has kept quiet about what the other project might be.
Crystal Dynamics executive producer Scott Amos said in June 2012 that it was starting “with a blank page” in creating its next project.
Crystal Dynamics’ Legacy of Kain series has been revived in the form of War for Nosgoth, a free-to-play assymetrical shooter developed by Psyonix.
Last weekend was Grand Prix Manchester, the only Magic: The Gathering Grand Prix in the UK this year. You will recall a few weeks ago, I wrote how GPs are fun for everyone and that I would be there.
Despite losing my win-and-in for day 2, I had a great time in the Main Event and participating in side events over the whole weekend. The saying goes “A picture is worth a thousand words”, so here’s a 9000 word essay:
(Click on an image to view it and its caption and use the arrows to browse the album)
Whilst I happily concede that I’m better at many things than photography, hopefully my small album shows the sheer scale of Grand Prix events. It is also worth noting that Block Constructed is not Magic’s most popular format, and had it been a Standard, Modern or Limited event, the attendance would have been even higher. However, the Tournament Organiser and Wizards staff did an excellent job choosing the venue and it would have comfortably held more people.
To find out when the Grand Prix circuit is next visiting your country, click here.
Swarms of the undead will be taking over Steam Early Access in what is possibly the greatest number of zombies ever seen in a game.
Indie developer Loren Lemcke has teamed up with UK independent publisher Mastertronic to bring Over 9000 Zombies! to Steam Early Access this July.
Over 9000 Zombies! is a retro-style, top-down zombie shoot ‘em up. The zombie apocalypse has arrived and you must annihilate them to survive. Tons of AI enemies powered by Zombie Swarm Intelligence launch themselves in marauding hordes of fiendish pests for insane zombie killing action! Choose from a massive array of weapons, build a fortified base with automated turrets, and blast the relentless rogues to cling on to life as long as possible. The crisp clockwork breakbeats conceived by Clearside Music create a cavalcade of sound that punctuates your murderous missions with its increasingly intense dynamic. Call for reinforcements with cooperative multiplayer that lets friends join your fight against the multitudes of zombies!
Loren Lemcke, developer, commented: “The greatest plague of our society is not hordes of zombies, but those who kill zombies thinking it is justified because there is no humanity left in their souls. I contend we humans are not that different from our zombie brethren. Do we not also hunger for the unobtainable? Do we not also grasp and claw at any shred of happiness of which we happen to catch scent? Are we not also inspired by the brains of great men and women? Please, my brothers and sisters, if you choose to slay zombies, hear my simple plea: do it not because of our minor differences, but rather, do it because it is fun.”
Andy Payne, CEO of Mastertronic, said: “When we first saw Over 9000 Zombies! we knew that Mastertronic should be the meat shield for this wonderful game. I am glad Loren let us be part of this apocalypse.”
Over 9000 Zombies! will be unleashing soon on Steam Early Access for Windows PC.
Independent UK developer Rebellion has given its social media followers a heads up to NOT buy its award-winning World War Two shooter, Sniper Elite V2 in the coming week.
The advice on artwork for the Sniper Elite and Rebellion Facebook pages show the series’ signature Eagle symbol with the tagline “Don’t buy V2 this week” while tweets and posts on the Sunday re-iterated the line:
“We’d advise against buying Sniper Elite V2 on Steam in the next few days, but we WOULD advise scoping out potential snipers to play with … news soon.”
On Friday Rebellion teased a ‘significant’ announcement for their award-winning Sniper Elite franchise, promising to extend the reach of the series to a new audience. They also confirmed that the news would not centre on the forthcoming Sniper Elite 3 due June 27th.
Modern is a Magic: The Gathering format that allows players to use cards printed from 8th Edition onward. Following the success of the Event decks released with each set getting players into the Standard format (an annually rotating format), Wizards have released a Modern Event Deck. The Modern Event Deck is designed to allow players to get started in the strategic and complex Modern format. As a result, it contains more powerful cards than its Standard Event Deck counterpart.
The Modern format is one which Wizards are keen to push and get more people playing – there is one Pro Tour annually run in Modern and a season of Modern Format Pro-Tour Qualifiers. However, a large barrier to entry into the format is price; cards can be twice or three times as expensive in Modern as they are in Standard, due to both the cards’ power level and more limited availability. The Modern Event deck aims to alleviate this by giving players access to a ready-made 60 card deck with 15 card sideboard at a set price of $75 (RRP).
The deck, March of the Multitudes, is a black/white token strategy that uses token makers, such as Lingering Souls and Spectral Procession, and disruptive elements like Tidehollow Sculler and Inquisition of Kozilek. The strategy has been a fairly competitive deck in the format since its inception and the choice of black/white tokens by Wizards is a sensible one – tokens have proven to be a popular mechanic with newer players.
I tested the deck a few times against various top strategies within the format and the results were interesting. While in the past Standard Event Decks have often done well against the less focussed Decks but struggled against the top decks, March of the Multitudes is a deck with game. Despite being a ‘budget’ version of an existing strategy, it is able to put up a good fight against top performers like Splinter Twin, Jund and Melira Pod. The inclusion of Sword of Feast and Famine gives it a great deal of power against the black/green based decks when drawn.
Alongside the Sword, the ‘chase’ mythic in the deck is Elspeth, Knight Errant – an extremely explosive and powerful way to make a creature into an evasive and large threat. The 4 Lingering Souls and 4 Spectral Procession, combined with the Raise the Alarms and Shrine of Loyal Legions ensure that the deck always has a good number of threats. However, with only 3 Tidehollow Sculler and 2 Inquisition of Kozilek, the disruption side is lacking and the control match-ups suffer as a result.
Wizards were always in a tough position with the card choices in the Event Deck. Modern is a format where some individual cards cost more than the $75 RRP of the deck, so from the outset it was known that the deck wouldn’t contain Tarmogoyf ($180), Dark Confidant ($75) or Cryptic Command ($50). Once it was discovered the deck would be black/white tokens, people were clamouring for a copy of Marsh Flats ($40) to be included. The issue with putting this card in though, is that the deck would then be purchased primarily by people looking for Marsh Flats and ‘trade value’ within the deck – which is not the product’s intention.
It is likely this reason that the deck’s manabase is so awkward. Over half of the deck’s allocated rares are in the land slots, which contain both strategy staples (Windbrisk Heights and Vault of the Archangel) and odd picks (City of Brass). The decision to include City of Brass over Godless Shrine is one of the two, in my opinion, erroneous choices by Wizards. Both cards have seen print recently, but Godless Shrine is routinely used in traditional black/white tokens lists, while City of Brass is better suited to decks with three or more colours where more efficient ‘colour fixing’ is unavailable. Furthermore, with 4 Isolated Chapel, there are not enough swamps or plains for them to reliably enter untapped without replacing the City of Brass with Godless Shrines.
The other strange omission is Hero of Bladehold – a card not prohibitively expensive on the secondary market, but one that is often used in competitive versions of the deck. It too could have been included in the deck (likely at the expense of Shrine of Loyal Legions) and if some rare slots needed to be reduced, the Caves of Koilos number could have been sacrificed, reducing the amount of damage the manabase inflicted to the player in games.
Overall, I think Wizards did a good job choosing a new player friendly strategy and cards that would allow the deck to be purchased solely by its target audience. Had it contained too many expensive cards, the price would have been gouged and the ultimate purpose of the deck thwarted. Some of the card choices are odd, or suboptimal, but at $75 it’s not easy to make a competitive deck, with rarity restrictions that new players would enjoy. The deck also contains some important reprints to increased general supply, such as Inquisition of Kozilek and Zealous Persecution.
The deck comes with a spindown life dice and 80 custom sleeves. It’s possible some will still complain about the lack of ‘value’ within the deck, but I spoke to my Local Game Store owner and the deck has been fully pre-ordered, primarily by players who do not currently play Modern. In Wizards’ eyes therefore, the deck is a success and I personally hope it leads to similar products in future.
From June, Xbox One owners will be able to increase storage by using external hard drives.
The June update will allow HDDs of 256GB or greater to connect via USB 3.0 and be used to store full games as well as DLC.
The update is also set to include the ability to display Xbox Live friends’ real names as opposed to just Gamertags.
“Since our launch of Xbox One last year, we’ve been hard at work to continue making Xbox One the best destination for all your gaming and entertainment experiences,” Larry Hryb said.
“Because of the way we’ve designed the Xbox One platform, we’ve been able to continually improve the product for you with a more regular cadence of system and app updates. Your feedback for what you want most has been our guiding light for these updates, and will continue to be as we work to bring the fan-favourite features you want most.”
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