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Halo 1, 2, 3 and 4 will be bundled together in the Halo Master Chief Collection,  and will be releasing on the Xbox One on November 11th.

The collection, which will be playable in 1080p and 60 frames per second, will let you play each game from the same place, with touch ups to each to make the game look better. And for the achievement hunters out there, the collection will ship with 4000 Gamerscore for you to get.

Every multiplayer map will be included in the game, with the multiplayer running on dedicated servers. The maps will ship just like they were at their original release.

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Frank O’Connor, Halo’s development director at 343 Industries, has made a NeoGAF thread talking about embargoed information that gets leaked by industry insiders.

O’Connor talks about how frustrating it is for developers and publishing executives as well as for fans, as the information is usually mixed with false information or is out of context.

“Breaking embargos is not prophesy,” he wrote. “Nor does it require any particular skill or insight. Ultimately [leakers are] taking or being given information and leaking it, illegally and often erroneously.

“People, including nice people with kids and families and stuff, work super hard on this stuff and wake up in the morning to find some of their effort blown up. It’s not fun, and for what? So you can have a mildly interesting surprise 8 hours early and lacking context? Or get hyped or disappointed disproportionately? Or get someone fired or someone innocent yelled at?

“It isn’t prophecy, nor ultimately even important. It’s annoying.”

It has becoming increasingly more common for information to be leaked and taken out of context, making both fans and industry personal judge games before they are even officially announced.

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343 Industries has revealed that Halo 5: Guardians is coming and is set to launch on Xbox One in the fall of 2015.

The general manager of 343 Industries, Bonnie Ross, has made an announcement that detailed the whole future of the Halo franchise.

He talked about Master Chief’s next big adventure, saying “Halo 5: Guardians is a bigger effort than Halo 4. That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.”

He also hinted that we might see Halo 5: Guardians at this years E3 by Ross saying, “Many fans noted that I was very deliberate with my phrasing on stage at E3 last year. I spoke about a ‘journey,’ rather than a destination – and that journey definitely begins in 2014 with a giant leap, rather than one small step. We’ll give you much more information about our plans for this year at the Xbox E3 2014 Media Briefing on June 9, and we’re confident that Halo fans will be pretty excited the special plans we have in store.”

So as E3 rumors and news hots up, expect to so more news about Halo 5 and other great upcoming games.

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    The new issue of T1 Daily is available now, bringing you the best of today’s gaming news in magazine format!

    The November 22nd 2012 issue of Thirteen1 includes:

    Peter Molyneux Takes to Kickstarter to Fund Next Game “GODUS”
    -Mad Scientist Molyneux has announced that he’ll be opening a Kickstarter page to fund his new project, “GODUS”.

    How 343 Industries could impress us with HALO 5
    -For a long period of time, perhaps longer than one would think would be necessary, there was a massive question mark hanging over 343 Industries.

    Bientôt l’été is Almost Ready for Release
    -Tale of Tales’ latest project, Bientôt l’été is almost ready for release.

    Play Pockie Pirates? Seek Out These Crew Members!
    -NGames has revealed some of the most powerful characters waiting to be discovered and recruited in One Piece browser-based adventure MMO, Pockie Pirates.

    Read Today’s Issue of T1 Daily

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    For a long period of time, perhaps longer than one would think would be necessary, there was a massive question mark (along with the proverbial sword) hanging over 343 Industries.

    The studio had developed one moderately successful HALO game, HALO Wars, but it was far from the victorious rifle-firing Bungie had managed to unleash with its FPS entries. After being dissolved and reformed by Microsoft, then taking over creative direction of the HALO franchise, 343 Industries didn’t exactly cast off critics’ doubts with a remake of HALO: Combat Evolved, in spite of a largely appreciative fan base lapping it up.

    HALO 4, on the other hand, seems to have done exactly that. Fans and critics have both reacted positively to a new story arc, the blending of online and offline player modes, and the small tweaks to gameplay that have their roots in other successful FPS franchises – namely Call of Duty and Battlefield.

    But still there are mumblings of discontent, and some of those mumblings state that the story wasn’t good enough or certain characters weren’t put to better use; gameplay imported from other shooter models compromised the ‘integrity’ of HALO; the campaign was too short; Firefight Mode was streamlined into Spartan Ops; some modes weren’t available to offline players. In short, HALO 4 was a good effort but there’s still room for improvement.Read More in Today’s Issue of T1 Daily

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    Halo 4 is all about change. The developer, game setting, even personality traits of the main characters, they’ve all changed in order to take the Halo series into unknown territory. The game was released to critical acclaim, but how the fans feel will be the true judge of the series’ future. 343 Studios wanted Halo 4 to feel like a Halo game while also adding their own signature to the franchise; after all, this was going to be a more personal story for the Xbox’s leading man. Adding emotion and personality to Master Chief allows Halo 4 to be the provocative game it is, and the soundtrack plays an important part in amplifying this.

    The soundtracks to the Halo games have always been well received by fans and musicians, with bands like Hoobastank, Breaking Benjamin, and Incubus writing suites for Halo 2. With series staple Martin O’Donnell staying at Bungie, 343 Studios needed someone new to compose the soundtrack for Halo 4. Another musician, and long term fan of the Halo series, is Massive Attack’s former producer, Neil Davidge. And that lucky fan landed himself a dream gig when he was asked to compose the soundtrack for Halo 4.

    Davidge’s first musical outing into the Halo universe blows away a lot of cobwebs; this is not what you’d expect from a Halo soundtrack. The big orchestral pieces, monk choirs, and screeching guitars have been left in the void of space, and replaced with electronic synthesisers, string quartets, delicate pianos, and booming beat beds. Davidge has taken a big step away from the other Halo soundtracks and elevated it to new levels of greatness. Just like the game, this is the most emotional and dramatic Halo soundtrack yet.

    In the game’s opening track, “AWAKENING”, you’re immediately treated to Davidge’s capabilities. The teasing strings and choir in the beginning symbolise the Chief’s dreams of the past, which are then rudely interrupted by thudding drums. From the moment he opens his eyes, Spartan-117 is thrown back into action accompanied by a brilliant piano melody that epitomises the brutality of the character’s impending struggle.
    Read More in The latest Issue of T1 Monthly

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    With the release of a Call of Duty game every year for the past seven years or so, it’s no wonder that its influence can be seen in other first-person shooters. The first Modern Warfare set a standard for online shooters, the addictive gameplay reeling in millions of gamers across the world. Every year, just like the comparisons between Pro Evolution Soccer and FIFA, gamers feel the need to identify a contender for Call of Duty’s throne. Last year it was Battlefield 3, but despite a similar setting, both games are vastly different, each with their own pros and cons. Now I’m not saying that Halo 4 is this year’s challenger, although I do think it’s important to point out that Call of Duty’s online multiplayer has had an impact on Halo 4. With multiplayer developer Certain Affinity having ties to Bungie, and experience developing multiplayer elements for Call of Duty and Left 4 Dead, that’s only natural, right?

    Certain Affinity has the qualifications, and it shows. Halo 4’s multiplayer is the most fun I’ve had online in a long time. First of all, due to the popularity of Call of Duty, all those annoying kid gamers that use to flood the Halo servers have shifted over to Activision’s camp – go team!

    Halo 4 has numerous game types on offer. Classic modes like Oddball and Capture the Flag return, including a few tweaks to keep the gameplay flowing. In the former, players can now assassinate with the ball, which burns the target up as if the skull was forerunner technology. You can also pass the ball to your teammates, something the game has desperately needed for several iterations now. In Capture the Flag, flag holders can now protect themselves with a Magnum, but it’s still recommended you have one or two of your teammates defend you.

    Infinity Slayer proves to be the most popular match available. Not unlike traditional Slayer, you play in small teams and the first team to reach 600 points wins; however the points system has been altered, offering various points for certain accomplishments. Every kill, assist, comeback, and successful retreat rewards you with points, and when you earn enough you’ll get the option to choose one of three randomly generated ordnance drops. Ordnance appears in the form of weaponry, extra ammo, or suit power ups such as a speed or shield boost. The addition of this feature ramps up the gameplay to new chaotic heights, because one particular weapon could be an advantage the losing team needs.
    Read More in The latest Issue of T1 Monthly

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      Last night, Microsoft celebrated the launch of the excellent Halo 4 with some style.

      The 343 Industries developed Xbox 360 shooter was welcomed into the gaming world by flying a massive, 50-foot diameter, 3.2 ton Glyph over London. The Glyph, which was shaped to resemble the “Didact” forerunner symbol, was illuminated by 455 LED light strips mounted onto 37 panels, resulting in a total of 113,096 LEDs emitting a pure orange color.
      The Didact symbol has featured throughout the marketing for the release of Halo 4, similarly to the use of the “Iris” symbol for Halo 3.

      The stunning stunt was good pay off for the hard work put in – it took a team of over 50 designers, engineers and fabricators 16 weeks to produce the glyph. On the night, a helicopter flying at 600ft carried the piece at 350ft above the city of London, travelling over the River Thames from Greenwich Peninsula to Tower Bridge. This was followed by a crew in a boat tracking the glyph and controlling its dynamic lighting effects. Halo London-wide could see glyph, as it was one of the brightest performance art pieces to ever be flown over the city.

      Read More in Today’s Issue of T1 Daily

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      It must be a daunting task, stepping in to take over from a company like Bungie. After all, not only did they revolutionise the shooter genre and console gaming with Halo: Combat Evolved, but they also created one of the biggest icons in gaming, and continued to raise the bar with one successful game after another.

      So far, 343 Studios has handled the Halo franchise with care, exploring the game’s universe through numerous books and animations, and also remaking a HD version of the first game for its ten year anniversary.

      All that doesn’t matter anymore though, because what’s important now is how they’ve handled Halo 4; this is what they’ll be remembered for – and fans pray they’ll remember it for the right reasons.

      Read More in Today’s Issue of T1 Daily

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