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Darkness Within 2: The Dark Lineage


10/13 The air was cool as I descended the stone mausolean stairs, reaching out into the eveloping blackness for something to keep me upright. The room stank of death as I delved deeper into the dreaded necropolis, some detestable ichor dripping from the ceiling onto my coat.
I was witness to amorphous shadows creeping around me, possibly tricks of the wan moon. I approached a decrepit stone altar and beheld a basalt statue carved into an alien shape, a mass of tentacles protruding from what I was sure was it’s cephalopod like face. I thrust it aside and saw that it was sitting atop a rectangular plastic box. I held my torch up to the cursed object and could not muffle the terrible scream that rang out of my lungs. The box read: Darkness Within 2: The Dark Lineage.


You know what – we thoroughly enjoyed our *world exclusive* preview of Darkness Within 2: The Dark Lineage, Zeotrope’s horror/adventure game inspired by the chilling works of horror-author legend, H.P. Lovecraft

As usual, the play-through left us full of questions (we’re inquisitive little so-and-so’s), so we sent our barrage of thoughts to the developers for some swift answering. Here’s what they had to say.

Why did you decide to craft the Darkness Within series around Lovecraftian horror?

We always thought that it would be great to make a game strongly based on Lovecraft’s ideas and imagination, and thus the Darkness Within series shaped up.

What kind of specific improvements and advancements does ‘Dark Lineage’ boast over ‘In Pursuit of Loath Nolder’?

The most important improvement is the real-time lighting support, which will enable players to use different light sources to light their way in the game. And all these light sources cast real-time shadows. We think that this feature adds much to the gaming experience. Another new feature we’re excited about is the physics support. With this feature, players will be able to interact more closely with the game world. But it has its own limitations of course; we didn’t want the gamer to lose too much time and energy with annoying objects bumping into them. In addition to this, The Dark Lineage features a lot more character interaction than its predecessor.