Halo 1, 2, 3 and 4 will be bundled together in the Halo Master Chief Collection, and will be releasing on the Xbox One on November 11th.
The collection, which will be playable in 1080p and 60 frames per second, will let you play each game from the same place, with touch ups to each to make the game look better. And for the achievement hunters out there, the collection will ship with 4000 Gamerscore for you to get.
Every multiplayer map will be included in the game, with the multiplayer running on dedicated servers. The maps will ship just like they were at their original release.
Today, Microsoft and 343 Industries are heralding the return of Spartan Ops: Season One, brining five weeks of brand-new content to the excellent Halo 4.
From today until 24th February, players can return to the episodic adventure that tells the continuing story of the UNSC Infinity.
In Episodes 6 – 10, players will be able to re-enlist with Fireteam Crimson as they search for Spartan Thorne on planet Requiem and come face-to-face with the threat of Jul ‘Mdama and his cult of Covenant separatists. The intensity of Season One builds to its thrilling conclusion in these new episodes, as the battle moves beyond Requiem to a wide variety of locations, featuring epic vehicular combat and on-foot encounters with Prometheans and Covenant forces.
Continuing the story following the events of Halo 4, access to Spartan Ops is included with Halo 4 at no additional charge (except for the obligatory Xbox LIVE Gold membership, of course) — effectively delivering two campaign experiences in one game.
For a long period of time, perhaps longer than one would think would be necessary, there was a massive question mark (along with the proverbial sword) hanging over 343 Industries.
The studio had developed one moderately successful HALO game, HALO Wars, but it was far from the victorious rifle-firing Bungie had managed to unleash with its FPS entries. After being dissolved and reformed by Microsoft, then taking over creative direction of the HALO franchise, 343 Industries didn’t exactly cast off critics’ doubts with a remake of HALO: Combat Evolved, in spite of a largely appreciative fan base lapping it up.
HALO 4, on the other hand, seems to have done exactly that. Fans and critics have both reacted positively to a new story arc, the blending of online and offline player modes, and the small tweaks to gameplay that have their roots in other successful FPS franchises – namely Call of Duty and Battlefield.
But still there are mumblings of discontent, and some of those mumblings state that the story wasn’t good enough or certain characters weren’t put to better use; gameplay imported from other shooter models compromised the ‘integrity’ of HALO; the campaign was too short; Firefight Mode was streamlined into Spartan Ops; some modes weren’t available to offline players. In short, HALO 4 was a good effort but there’s still room for improvement.Read More in Today’s Issue of T1 Daily
We do love a good infographic here at T1 – they just make reading more fun.
First-person shooter (FPS) games may be frowned upon for promoting franchises and lacking creativity, but it doesn’t change the fact that the genre is in high demand. War games such as Halo 4 and Call of Duty: Black Ops II are a dominant mainstream genre that are both highly coveted and criticized. While popular FPS games meet the demands of the masses, uniquely developed and creative games fall beneath the radar. Despite any backlash, FPS games such as the upcoming “Crysis 3″ hit the market hard and keep die-hard gamers happy and entertained.
Sigh, it has been a pretty boring week in the videogame world hasn’t it? There’s not many highlights at all, especially when you compare it to last week’s GTA V and Curiosity blow out. Hardly anything of note has happened this week..well, except for the new monthly issue of T1, the release of a new COD game, Valve’s confirmation that the next Source engine is in development, and the eye-popping second GTA V trailer! Like I said..boring.
First up, make sure you check out the latest issue of T1 Monthly if you haven’t already. This month’s free issue (they’re all free!) has 46 pages of top games reviews and features waiting for you. From a report on the Hawken beta action to a review of the Halo 4 soundtrack and everything in between.
With the release of a Call of Duty game every year for the past seven years or so, it’s no wonder that its influence can be seen in other first-person shooters. The first Modern Warfare set a standard for online shooters, the addictive gameplay reeling in millions of gamers across the world. Every year, just like the comparisons between Pro Evolution Soccer and FIFA, gamers feel the need to identify a contender for Call of Duty’s throne. Last year it was Battlefield 3, but despite a similar setting, both games are vastly different, each with their own pros and cons. Now I’m not saying that Halo 4 is this year’s challenger, although I do think it’s important to point out that Call of Duty’s online multiplayer has had an impact on Halo 4. With multiplayer developer Certain Affinity having ties to Bungie, and experience developing multiplayer elements for Call of Duty and Left 4 Dead, that’s only natural, right?
Certain Affinity has the qualifications, and it shows. Halo 4’s multiplayer is the most fun I’ve had online in a long time. First of all, due to the popularity of Call of Duty, all those annoying kid gamers that use to flood the Halo servers have shifted over to Activision’s camp – go team!
Halo 4 has numerous game types on offer. Classic modes like Oddball and Capture the Flag return, including a few tweaks to keep the gameplay flowing. In the former, players can now assassinate with the ball, which burns the target up as if the skull was forerunner technology. You can also pass the ball to your teammates, something the game has desperately needed for several iterations now. In Capture the Flag, flag holders can now protect themselves with a Magnum, but it’s still recommended you have one or two of your teammates defend you.
Infinity Slayer proves to be the most popular match available. Not unlike traditional Slayer, you play in small teams and the first team to reach 600 points wins; however the points system has been altered, offering various points for certain accomplishments. Every kill, assist, comeback, and successful retreat rewards you with points, and when you earn enough you’ll get the option to choose one of three randomly generated ordnance drops. Ordnance appears in the form of weaponry, extra ammo, or suit power ups such as a speed or shield boost. The addition of this feature ramps up the gameplay to new chaotic heights, because one particular weapon could be an advantage the losing team needs. Read More in The latest Issue of T1 Monthly