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We’ll kick off this preview of Shinji Mikami’s upcoming survival horror, The Evil Within, with a brief overview and a video of Alaric’s initial thoughts on the gameplay.  If you like what you see, perhaps you’ll want to know more.  Read on for details…online_village_hatchet_1399631054

What Is It And Why Should I Care?

– It’s a survival horror game from Shinji Mikami, the man who created Resident Evil.
The Evil Within focuses on gory exploration mixed with precision gunplay.
– A story about inter-dimensional madness.
– Resource gathering management is crucial; do you kill or sneak past enemies?
– Flexible difficulty scaling.
– It also has upgrades and crafting systems.
– Enemies guaranteed to unnerve players.
– Puzzle sections in keeping with classic survival horror gameplay.


Want To Know More?


In Detail

If you come to The Evil Within having been disappointed by recent Resident Evil games, it’s almost certain that you’ll enjoy what’s on offer here.  This late beta build looked promising.online_brain_1399631051The staples of the classic Resident Evil games have been preserved and restored; polished and refined to a point that a lot of survival horror fans will find very pleasing indeed.  What has been taken away entirely is the inventory screen, replaced with an item wheel that can be brought up to select and allocate weapons or supplies to the D-pad.  One would hope that PC users get the benefits of a keyboard interface, but at the time of playing we were only able to use controllers.

The unquiet world of The Evil Within presents you with a lot to scavenge, particularly weapons.  If you gun down a foe wielding a hand axe, you can pick it up and swing away at whatever dares to stagger towards you.  Just be aware that enemies take a lot of punishment before they go down (unless you stealth kill them).  Once they drop, if their heads are intact, you’ll need to burn the bodies with a match.  You can carry a maximum of five matches. online_jaw_1399631052Other items you pick up have similar limitations.  You only get to carry two health kits and only so much ammunition for each weapon.  Some players might be rankled over this streamlining of a classic inventory system, but given that Mikami can only inject so much of his beloved franchise into this game it’s perhaps a small price to pay.

Players are able to scavenge parts in order to make traps and they can also use improvisatory explosives like gas containers.  The menacing enemies don’t seem too concerned about self-preservation, making the use of such methods much easier.

Mikami has calmed down on enemy design a little bit, putting a focus on the human relatability of ‘evil dead’ and only slightly deformed (by survival horror standards) bosses, which are all slimy and wet with gore-happy mutilations.  What appears to be the main antagonist is less of a physical threat and more of an ongoing presence through the game; a creation that dogs players at every turn, seemingly for its own amusement.GhostThe story looks at aspects of the human psyche, particularly the nasty bits, and mixes this up with a semi-supernatural narrative that feels close to films like Event Horizon.  Needless to say, it’s not meant for young gamers and the horror imagery comes thick and fast.

Our gut feeling is that The Evil Within will be a day one purchase for survival horror enthusiasts.  It’s well-crafted and appears to have been put together with genuine love for the genre, rather than aspirations to win Game Of The Year Awards (which it almost certainly won’t).  It’s also going to make a lot of hacks at The Daily Mail very happy indeed, we reckon.


Eurogamer 2013 arrived in London to the delight of thousands – about seventy thousand to put a rough figure out there.

This is one of the biggest shows we’ve seen in the Great British capital and it goes without saying that we were spoilt for choice on what to see and play.

Coming up in this section we have big games, small games, games still in development, and games that deserve more attention than they’re getting. Read and watch “Alex ‘Alaric’ Lemcovich’s thoughts in the pages ahead.

Read More The Latest Issue of T1 Monthly


I need to spend more time playing RPG’s.

Lately I’ve been trapped in the MMORPG world, a choice I’ve made as I love MMORPGs for their fantastic worlds, spellbinding stories, and immersive gaming experiences. What I don’t always love are the other players; call me antisocial, but now and then I just want to lose myself in an alternate universe without having to worry about being spammed to join a guild, donate money, or buy a sword that is marginally better than the one I have but costs fifty times as much.

Read More The Latest Issue of T1 Monthly


The latest project from indie developer, Glass Bottom Games, brings us Hot Tin Roof: The Cat That Wore A Fedora. This noire-esque detective indie puzzler is currently a Kickstarter project with a heck load of potential and laughs but with a surprisingly sinister side.

You play as Emma Jones, with your partner Franky the cat at your heels, gun in hand. Your motive? To investigate a string of gruesome murders. Your job is to look for the clues to these killings in a 3D side-scrolling world. Visually the game borrows from the previous Glass Bottom Games title, Jones On Fire, but I thought Hot Tin Roof looked great and totally unique at the same time. For those who don’t know Jones on Fire, the design is all…blocky, an interesting style but it worked and lured you in. This is very much the same in Hot Tin Roof as it gives a rich, detailed environment in a way I didn’t think was possible to achieve with such a minimalist visual style. It just makes the game stand out from the crowd, and in an industry that is teaming with competition, Hot Tin Roof shines through with its style and – yeah, I’ll say it – “pazaaz!” The soundtrack fits perfectly with the setting too, a brew of jazzy saxophone with 8 bit beeps that is catchy and compliments the noir visuals.

Read More in Today’s Issue of T1 Daily


Indie developer Zero Blood Studios has masterminded a very simple yet amazingly addictive online RTS game with Conquer Mars, only thing is – it’s currently desolate.

Going a bit further than dropping a dirt-digging 6-wheeled robot on the red planet, Conquer Mars looks and plays something like Risk and Age of Empires combined. Set out on randomly-generated boards of varying sizes and players, you fight for dominance using risky strategies and tactics. It sounds simple enough, but the phrase ‘easier said than done’ may as well have been made specifically for this game.

Read More in The Latest Issue of T1 Monthly


    Trade, Naval Warfare, and Family Matters.

    Strategy gamers have every reason to be excited this September. Port Royale 3 developer Gaming Minds Studios has concocted a new and stimulating way to enjoy the Renaissance period that doesn’t involve running across rooftops or bludgeoning minstrels.

    What it does involve is careful planning, resource management, and setting up profitable trade routes to impress the ruling merchant class of Italy’s greatest cultural hub. Rise of Venice is, like Port Royale 3, a game whose single player experience is focused on an individual’s ascension to power. The deeper layers of the story involve conspiracy, rivalry, and political machinations; all the good stuff we know and love the Renaissance for.

    Read More in Today’s Issue of T1 Daily


    It seems people are desperate to live worlds made up of square blocks these days.

    There are games in square worlds where you can build your own creations, where you can shoot your friends in the face, and now there is Cube World, an action RPG that offers something different from other cube-based games while still being set in a world of… well… cubes. Duh.

    With gameplay inspired by Diablo, Zelda, Minecraft, and many other classic role-playing games, Wollay, the one man team behind Cube World, aims to deliver the perfect mix of RPG elements, exploration, action, and creation.

    Read More in The Latest Issue of T1 Monthly


    If it is your life ambition to become the ultimate prison builder, then you need help.

    Be that as it may, until such aid is available Prison Architect is a great way to warm up your construction and management skills in this unique simulation game. Currently in Alpha 11, British developer Introversion Software has delivered a game that is both addictive and unusual. This unfinished version is far from perfect however, but lets start with the good points.

    Read More in The Latest Issue of T1 Monthly


    “Introduce a little anarchy, you upset the established order and everything becomes chaos. I’m an agent of chaos” – The Joker.

    Ever doubted that the Joker’s bizarre anarchistic ideologies could really exist? If so, try spending 10 minutes with Wildfire, the inventive reverse-city-builder from new indie development outfit, Dot Product.

    In those 10 minutes, you’ll come to realise that an ‘agent of chaos’ fuelled by no motive other than simply watching the world burn isn’t actually that far fetched an idea. In fact, watching an established order smash and burn itself to the ground under your influence can be a disturbing amount of fun. Morally questionable, yet highly enjoyable fun! [Joker laugh]

    Inspired by the oppression and austerity driven riots throughout the world , Wildfire, currently in alpha testing, presents you with a beautifully crafted cardboard cut-out London and gives you one simple task – inspire the paper toy society to destroy absolutely everything. To do this, you must “plop” a little activist into the world and watch him corrupt the state and spread the anarchy.

    At it’s most basic level, Wildfire is set up as a simulation game. The game gives you a single “agent” to place anywhere within the city, who you can then watch attempt to turn other citizens into rioters by touching them. Much like a giant game of group tag/zombie infection, your one activist will soon become a hundred strong as each infected citizen goes on to infect a bunch of others in a Fibonacci sequence.

    Read The Full Review in Issue 60 of T1 Monthly


    The 57th issue of T1 Monthly is available now, packed with the latest gaming reviews, previews and features! Including;

    Smite Hands on Beta Preview
    -Dr Z gets hands on with Hi-Rez’s new MoBA, Smite. But what makes this different to other MoBA games?

    Omerta – City of Gangsters Review
    -Become the Don of your very own mafia family in Kalypso’s new strategy game.

    Samsung SSD Tech Review
    -Dan takes a look at Samsung’s new SSD, But is it any good and what is a SSD anyway?

    Hawken – Reaper Update
    -Hawken has gone into open beta and it comes with a huge update, but what is in it? see inside.

    Voting for Preservation
    -Alex Lemcovich tells us why we should preserve gaming history.

    ..and more!
    -Including Rawbots, IronFell, Dungeonland, and more..

    Read T1 Monthly Now