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The response to Ubisoft’s Aisha Tyler hosted E3 2014 show turned out to be very much like Marmite – either loved or hated. 

There’s plenty of excitement for Far Cry 4, Assassin’s Creed Unity, The Division and Rainbow Six Siege – currently the most talked about of Ubisoft’s games on Twitter. Just Dance has also received it’s fair share of comments, albeit mixed. Yet Ubisoft’s decision to make the game available to anyone with a smartphone was well received. 

Here’s our round-up of the best Twitter opinions so-far:  



Predictably, some people found the Rainbow Six Siege gamers a little unrealistic:




Ubisoft ended their E3 2014 conference with a gameplay trailer for the brand new Tom Clancy’s Rainbow Six: Siege.

The trailer takes you through 6 minutes gameplay of a multiplayer mode. Team Raven’s objective is to save a hostage held in a house by Team Rogue. The gameplay looks great with multiple ways around the situation, although I’m sure there will be a lot more swearing over voice chat after the game releases.

Tom Clancy’s Rainbow Six: Siege will be releasing in 2015 on Xbox One, PlayStation 4 and PC. We’ll hopefully hear more about the game in the coming year.


    Ubisoft are collaborating with McFarlane Toys to create the signature weapon of Assassin’s Creed Unity’s main protagonist Arno as a wearable accessory. It looks freakin’ sweet!

    Called the Phantom Blade, the accessory will be life-sized and includes a plastic hidden blade and retractable crossbow arms, which will be able to fire soft plastic darts. The gauntlet will fit any forearm as it includes an adjustable strap.

    Whether you like gaming accessories, are a massive Assassin’s Creed fan or interested in cosplay, the Phantom Blade looks to be a great fit. The accessory is rated 17+ and will be released alongside Assassin’s Creed Unity on October 28th, but Ubisoft warn that the collectible has limited supply and recommend to pre-order to guarantee availability. The accessory is up on Amazon.com currently.


    Ubisoft has unleashed a new Assassin’s Creed Unity fact sheet following yesterdays gameplay footage at E3.

    Unity takes players to 18th century Paris during The French Revolution and places them into the parkour shoes of a new assassin – Arno.

    The fact sheet describes Arno as being more ruthless than his assassin ancestors, hints at ‘deep customisation’ features and reveals crowds can be made up of up to 5,000 AI driven characters.

    The fact sheet in full is below.

    Product Description

    Paris, 1789. The French Revolution turns a once-magnificent city into a place of terror and chaos. Its cobblestoned streets run red with the blood of commoners who dare to rise up against an oppressive aristocracy. Yet as the nation tears itself apart, a young man named Arno will embark upon an extraordinary journey to expose the true powers behind the Revolution. His pursuit will throw him into the middle of a ruthless struggle for the fate of a nation, and transform him into a true Master Assassin.

    Introducing Assassin’s Creed® Unity, the blockbuster franchise’s new chapter powered by the all new Anvil engine, rebuilt from the ground up for new gen. From the storming of the Bastille to the execution of King Louis XVI, experience the French Revolution as never before – and help the people of France carve an entirely new destiny.

    Key Features

    A RUTHLESS NEW HERO FOR A BRUTAL WORLD– Play as Arno, an entirely new breed of Assassin, more lethal than his ancestors. Take down your prey with a range of new weapons such as the Phantom Blade, a Hidden Blade with crossbow capabilities.

    BRAND-NEW PARKOUR, COMBAT, AND STEALTH GAMEPLAY– Enjoy an unprecedented degree of freedom and control over your Assassin, brought to life by the new Anvil engine.

    -Full motion control: new parkour mechanics for seamless free running up, across, and down city walls and buildings.

    -A reinvented fighting system provides a richer combat experience based on skill, timing, and flow.

    -Enhanced stealth gameplay including new stealth mode, cover system and crowd manipulation techniques. Stay hidden, stalk your prey and strike without warning.

    DEEP CUSTOMIZATION MECHANICS TO CRAFT YOUR OWN MASTER ASSASSIN– Craft your own unique play style by choosing your weapons, gear, outfit and specialized skills. Mix and match from hundreds of possible combinations and build your Stealth, Fighting, and Navigation abilities from a new expansive skill tree. Become the ultimate Master Assassin.

    DISCOVER REVOLUTIONARY PARIS, BROUGHT TO LIFE AS NEVER BEFORE – Carve your way through a stunning full scale, open world city, a feat only possible through the power of the new Anvil engine.

    -Explore detailed building interiors and discover secret underground catacombs and sewers.
    -Embark on Ancestral Missions, Treasure Hunts, Murder Mysteries, Contracts and more. The city is packed full of activities that will captivate you for hours
    -Witness the chaos of the French Revolution first-hand by immersing yourself in realistic, systemic crowds of up to 5,000 AI driven characters.

    A UNIQUE CO-OP EXPERIENCE YOU MUST PLAY TO BELIEVE – In addition to an epic Singe Player campaign, join up to three friends and experience the online open world of 18th century Paris. Pull off ambitious Heists and take part in unique narrative driven missions designed exclusively for cooperative play. Sabotage an execution. Protect an emperor. Assassinate a Templar agent. But victory won’t be easy; you and your lethal band must rely on communication, coordination, and diverse skills to accomplish your missions, then vanish into the shadows.

    Assassin’s Creed: Unity is scheduled to launch worldwide on PS4, Xbox One and PC on October 28th.

    A special Q&A style sheet was also circulated, revealing new key details about the game.

    Assassin’s Creed: Unity was a major focus for Ubisoft during yesterday’s E3 media briefs, but there was far too much new info to cover in a couple of 5 minute appearances on stage.

    Since the show, Ubisoft creative director Alexander Amancio has unleashed a Q&A fact sheet revealing a plethora of details for the next entry of its iconic franchise, including information on the engine, gameplay, and new Assassin Arno.

    Unity takes place during the French Revolution, which Amancio describes as the “perfect setting” for an Assassin’s Creed game. It’s hinted that the Templar side of the AC story will be “explored a lot” throughout Unity, although finer details are hush for now.

    Amancio describes new assassin Arno as ‘charismatic’ with a sharp ‘sense of humour’. He will have a single player story just like previous Assassin’s Creed games, but certain Brotherhood missions for the Assassin’s council can only be completed in co-op. The separate co-op campaign itself is said to take up “about a third” of your total game time, and each mission can be approached in different ways. They can also be played solo if you prefer.

    Amancio reveals players will cross paths with a cast of historical figures, including Napoleon, Marquis de Sade and Louis XVI.

    On the Anvil Engine, Amancio says the development of Assassin’s Creed has being refined to automate a lot of tasks that previously took developers a lot of time. This apparently allows developers to focus on “quality rather than functionality.” Development of the Anvil engine has three core pillars: THEATRE, ZEN and CITY LIGHTS, each designed to create cinema levels of gameplay quality.


    The three pillars (Ubisoft loves those pillars) of gameplay have been rebuilt too: Navigation, Combat and Stealth.

    Navigation is said to be less constrained to pre-defined paths, such as having to jump into a haystack to quickly descend a building. Now, players can take the path of their choice. This also extends to navigating through the interiors of 1:1 scale buildings, which will be packed with characters, rewards, stories, social hubs, merchants and “Social Clubs”.

    Combat is said to be easier to learn yet deeper to master. New nuances mean multiple enemies can be engaged with more freedom than simply switching target focus from one to the next, and more types of enemies adds greater variety. Combat is said to be more difficult as Ubisoft want Unity to go back to the root of the Assassin’s Creed franchise – stealth.

    Stealth is described as the ‘main AC pillar’ and Ubisoft are “particularly proud” of what they have achieved with Unity. A new Stealth Mode makes Arno’s actions ‘stealthier’ (that’s how it’s officially described); a cover system lets players use the environment for cover; and now that there’s real crowds with ‘thousands of NPC’s’ you can escape into those too.

    On the crowds of NPC’s, Alexandar says they’ve been able to push crowds from “barely a hundred” to “more than thousands”, and its all “very systemic”.

    We’re still combining over the Q&A sheet and will be bringing you more coverage of AC: Unity throughout the week.

    Assassin’s Creed: Unity is scheduled to launch on Xbox One, PS4 and PC on October 28th worldwide.

    After an introduction to its 4-player co-op gameplay during Microsoft’s E3 media brief, Assassin’s Creed: Unity burst into life with more of a single-player focus when Ubisoft took to the stage in LA.

    During the footage, the player roams around an open-world 18th century Paris accepting multiple quests and side-missions. Much like the earlier footage, the engine’s graphical capabilities and ability to render convincing crowds of NPC’s is incredible.

    Assassin’s Creed: Unity is launching worldwide on October 28th for Xbox One, PS4 and PC.

    Ubisoft took to the stage at Microsoft’s E3 2014 stage show to reveal new gameplay footage for The Division.

    The footage shows a small band of survivors exploring an abandoned subway system. Once on the streets, they get into a battle with a swarm of NPC’s.

    The Division is releasing next year on Xbox One, PS4 and PC. The Xbox One will be getting DLC first.

    An impressive gameplay showing for Assassin’s Creed: Unity during the Microsoft E3 2014 press conference has confirmed the existence of four-player co-op gameplay.

    The game takes place in 18th Century Paris and features a brand new lead assassin. The addition of co-op throughout the campaign will “completely redefine the Assassin’s Creed experience,” according to Ubisoft producer Vincent Pontbriand.

    He also called it the series’ “biggest playground ever.”

    The footage showed off a section highlighting how teamwork will be required to silently move through the levels, although the players mixed this with a more heavy-handed approach. It looks pretty fantastic.

    No release date was revealed.

    There’s a surprising amount to see and do in Watch Dogs – even watching NPCs go about their business can be a lot fun, thanks to the stellar animation and AI work from the devs at Ubisoft Montreal.

    We always enjoy having a new, well crafted open world to explore, and Ubisoft is rightly earning plaudits for Watch Dogs’ unique twist on the GTA-dominated sandbox genre – even if the PC launch has been blighted with technical problems.

    It’s usually the little touches that bring a virtual world and its inhabitants to life. With that in mind, here’s a selection of our favourite, and most surprising, moments from the NPCs just going about their daily business in Watch Dogs so far.

    Be warned: The future of Chicago is a little weird. One these entries features hair, a zipper, and leaves a disgustingly hilarious image in your minds eye. Whatever you do, please don’t try it at home. Or do, but only if you AND your partner are definitely into that sort of thing..

    Watch Dogs NPCs Love to Beatbox

    You can get all sorts of random treats from just standing and watching NPCs shoot the breeze. Here, an NPC is showing off his beatboxing skills to a couple of dancing girls. Look at them dance moves!

    credit: Chaîne de NanakiFR

    Granted he’s no Rahzel, but the ladies seem to love it anyway.

    Congratulations, Glenn Beck.  This is a very, very special kind of stupid.

    Earlier this week, the apparently delusional conservative political commentator aired his views on the evilness of video games via Libertarian news network The Blaze. In particular he focused on Ubisoft’s new open-world game, Watch Dogs, claiming it corrupts youth by teaching them how to really hack into other people’s bedrooms. I’m serious. The video is below.

    For those who can’t watch it/want the views of a gamer on the video, here’s what happens:

    It all starts off on a bad, extremely biased foot. Beck opens with “research” blaming Call of Duty for a series of suicides – purely on the basis that victims played Call of Duty at some point before they died. Then Beck brings up the ridiculously loose link between Call of Duty and the awful Norway massacre that’s destined to haunt video games for years to come. Apparently it’s appropriate for people to keep bringing that tragedy up in the name of anti-video game journalism, because nothing drives home your point like a group of people dying. Forget the reported mental health and abuse issues; Call of Duty did it!


    Video game hating agenda locked and loaded, Beck turns his tragically misguided attention to Watch Dogs. This is where he goes from being really fucking stupid to spouting some of the most hilariously false scaremongering I’ve ever heard. In short, he thinks the hacking is real!

    Remember people: this man is a politician.

    It’s pretty clear his research is going to be a mixture of skim reading and bullshit as soon as he starts talking and pronounces Ubisoft as “uber-soft.” That’d be a great name for a new brand of toilet roll, Glenn, but not so hot for a games company. Nice try though.

    You should probably keep this handy for whenever Glenn Beck starts talking…

    During a brief exchange about the making of Watch Dogs with the presenter of the show, both men deploy an equally harsh, altogether condemning tone.

    It’s evident this isn’t a discussion.  It’s a witch hunt.

    That Watch Dogs is “hard to tear away from” is described as an extremely bad thing (comparisons to, say, a good TV show, album or book are not included for fairness), and Beck hones in on the fact that Watch Dogs cost around $250m to make, as if that instantly means there’s some sort of multi-million dollar conspiracy to warp the minds of today’s youth.

    “Yeah, they know what they’re doing,” the host says with the same tone you’d expect to hear from a conspiracy theorist discussing 9/11.

    For some reason, Beck goes on to really drive home the point people were hired to test the game “for 100 hours” (shock!) before release.

    “They tested the game for 100 hours – 100 hours! Think about that,” he says…before trailing off without actually making a point whatsoever. So, just think about it, I guess.

    I did, and I’m actually surprised it wasn’t play tested for a hell of a lot longer, being such a big game and all. Knowing how the industry works and how intense QA testing can be, Watch Dogs was definitely play tested a hell of a lot more than 100 hours. Sorry to break that to you, Beck.


    Next up, he lambastes the fact that Watch Dogs features an anti-hero instead of what he describes as a “hero hero”. Apparently Beck isn’t a fan of the more rugged Snake Plissken types. Nor does he keep track of current trends in media, where anti-heroes fighting against the ridiculous levels of modern day authority are earning production companies a lot of money at the moment.

    “Why must everyone break the law?” Beck asks nobody in particular, “Can’t we just have a Superman”?

    I can only assume Beck hasn’t seen Man of Steel, which featured Superman obliterating Metropolis because of a fight with an old family friend, who he then kills. Doesn’t sound very lawful to me.

    Then Beck goes full retard. Tropic Thunder probably had too many ‘anti-heroes’ for him to handle, so maybe he wasn’t aware of the dangers of really pushing stupid to new levels.

    He bumbles his way through the official description of Watch Dogs‘ main gameplay mechanic – the ability to take control of CtOS, hack and manipulate the city, and build profiles on NPC characters. It’s an impressive take on open-world games from a technical point of view, and as a story premise it’s more poignant than ever right now given the NSA shit storm Snowden has unleashed from the comfort of Moscow.

    But Beck believes the hacking in Watch Dogs is 100% real!

    “They’re teaching you how to hack and then become the ultimate voyeur into other people’s lives, including their bedroom by hacking into their phones and everything.”

    He goes on to reveal his own paranoia about docking iPad’s near your bed/loved ones and leaving it plugged in when you go to sleep at night. Struggling to separate his own paranoia from the real world, he then very matter-of-factly states, “This game is teaching people how to HACK IN to your iPad and whatever is docked in your bedroom!” *bumps iPad on table to really drive the point home*


    “What the heck is wrong with us? What, the heck, is wrong with us”, he asks in a state of shock. I tried shouting “you’re a fucking idiot!” at the screen but I don’t think he heard me.

    At this stage the camera swoops and pans in on Beck, as if to ensure his next words are delivered with all the gravitas and purpose they deserve…

    “We are inviting this into our home and our lives. We are teaching our kids this stuff for entertainment purposes.”


    Let’s just forget that Watch Dogs has a big adult-rated sticker on its box then, shall we? It’s there for a reason, but of course it’s much easier to take the Maud Flanders route of “Won’t somebody please think of the children!!” over something more logical like, “This adult game is probably for adults”

    And that’s if it even taught anything resembling real-world hacking, which, of course, it doesn’t. Not unless you know how to control the world with a couple of buttons on your gamepad?

    You have to feel immensely sorry for his son too. Beck reveals he’s already had a talk with his son about video games, telling him: “Son, these games rewire your brain. We don’t even know what they do yet. This is BRAND NEW stuff.”

    “Brand new”, eh? Was he just unfrozen alongside Steven Rodgers or what? Only instead of a super strength soldier capable of leading The Avengers, they just found a super ‘tard.

    Apparently this archaic logic is why his son is not allowed to play games at home and has to visit friends to play them instead. Behind Beck’s back, because he “can’t stop him doing it”. Without saying as much, Beck basically describes gaming like you would a crack addict looking for his next fix, rather than as a form of electronic entertainment that brings enjoyment.

    Don’t worry though, because he ACTUALLY DOES compare video games to crack cocaine a few moments later. He then extends this sentiment to smartphones and pretty much all electronics, completely confusing technological progress with real life addictions.

    “Try to get your spouse to give up their phone for a month, I bet you can’t even negotiate it down to a week.”

    Who’d want to be forced to give up their phone for a week? Not wanting to give up something we’re used to doesn’t mean we’re addicted, we just have a lot of fun shit! Electronics are becoming as much a part of every day life as shoes. Stop trying to halt progress and embrace it instead.

    Maybe Beck should give up shoes. Shoes and politics.